The 35th International Conference on Computer Animation and Social Agents


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AniNex: The 4th workshop on Next Generation Computer Animation Techniques

Download Call-for-papers Flyer of this workshop

Best Paper Award
The 4th AniNex Workshop Board has awarded the best paper award and the best paper runner-up award based on nominations submited by conference chairs. 
Winner of the Best Paper Award
Yanrui Xu, Chongming Song, Xiaokun Wang, Xiaojuan Ban, Jiamin Wang, Yalan Zhang and Jian Chang, "Spatial Adaptivity with Boundary Refinement for SPH Fluid Simulation"

Winner of the Best Paper Runner-up Award
Wenshu Zhang, Yinyu Nie, Shihui Guo, Jian Chang, Jian Jun Zhang, Ruofeng Tong, “Struct2Hair: A Hair Shape Descriptor for Hairstyle Modelling”


Computer animation is a challenging and active research area with an ever increasing demand of visual effects, computer generated images, computer games, and other applications. The AniNex workshop aims to disseminate state of the art research related to all perspectives on computer animation, including interdisciplinary approaches. It will provide special focus on advanced physics-based animation, such as multi-phase fluids, and novel machine learning solutions for computer generated imagery.

The 4th AniNex workshop will be collocated with the 35th International Conference on Computer Animation and Social Agents (CASA 2022). High quality papers will be recommended to be published in the journal Computer Animation and Virtual Worlds (SCI & SCIE) of Wiley, or a special issue of Graphics & Visual Computing of Elsevier. Graphics & Visual Computing is an open access journal (as a sister journal for Computers & Graphics) where the journal has kindly agreed to waive the open access fee for this special issue. Other accepted papers will be included in the conference proceeding of CASA 2022.

The workshop is partially supported by the EU H2020 Marie Skłodowska-Curie Scheme (Multifluid, 895941; CfACTs, 900025) and the National Natural Science Foundation of China (61873299).

Topics of interest include (but are not limited to):

Advanced physics-based animation techniques and dynamics 
Fluid simulation 
Deformation modelling and collision handling
Modelling of natural environments 
GPU based modelling and simulation 
Advanced rendering techniques 

Machine learning applications in computer graphics 
Machine learning in computer vision and computer graphics 
Machine learning in motion data retrieval and analysis 
Machine learning in facial expression and emotion modelling 
Natural language processing and its usage in computer animation 

Other advanced computer animation techniques 



Chair: Prof. Jian J. Zhang, Prof. Xiaojuan Ban
Program Chair: Prof. Alexandru C. Telea, Prof. Jiri Kosinka, Dr. Xiaokun Wang, Prof. Jian Chang
Publication Chair: Prof. Feng Tian



Paper submission deadline: 1 May, 2022  8 May, 2022 (Extended)
Notification of acceptance: 23 May, 2022  30 May, 2022 


Submission Method

1. Papers for publication must be submitted in full paper electronically via the following link. All edition and update must be done up until the submission deadline. Submission documents must be anonymous.

(Select Track workshop 1: AniNex: The 4th workshop on Next Generation Computer Animation Techniques)

2. The conference programme will include papers for the journal Computer Animation and Virtual Worlds (CAVW) journal published by Wiley. The CAVW Journal Papers (8~10 pages including figures and references): A template is available for Microsoft Word and LaTex.

If you want to edit and update the manuscript, please log in the same account (User name & Password) and update it. Don't creat another account to do so.